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六年级数学教材中的“抽屉原理”是体现建模思想的一个典型课例,教学中应该采用直观方式,重点引导学生经历“数学证明”的过程,从而完成对“抽屉原理”的探究。一、游戏激趣初步体验上课之前,我先让学生玩抢椅子游戏。游戏要求是:这里有4把椅子,请五位同学到前面来,老师一说开始,大家都要坐到椅子上。在游戏中,学生亲身感受到不管怎么坐,总有一把椅子
Sixth grade mathematics textbook “drawer principle ” is a typical example of modeling thought, teaching should adopt an intuitive way, focusing on guiding students to experience “mathematical proof ” process, thus completing the “drawer principle ”Inquiry. First, the game interesting initial experience before class, I let students play grab chair game. Game requirements are: There are 4 chairs, please come to the front of five students, the teacher said the beginning, we have to sit on the chair. In the game, students personally feel no matter how to sit, there is always a chair