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目前,数字绘画基本的硬件已开始频繁地更新换代,但其在教学中的发展并不完善。数字绘画的角色设计分为两种,一种是动画角色设计,另一种是游戏角色设计,一般院校的教学偏向前者,而商业则偏向后者。尽管两种角色设计在细节上大同小异,但游戏角色设计在市场上的发展更快。文章着重分析数字绘画中角色设计的创作步骤,并介绍一些重要的前期准备工作。
At present, the basic hardware of digital painting has started to be replaced frequently, but its development in teaching is not perfect. The digital painting character design is divided into two kinds, one is the animation character design, the other is the game character design, the general college teaching tend to the former, while the business is biased toward the latter. Although the two character designs are more or less identical in their details, game character design has developed faster in the marketplace. The article focuses on the creative steps of character design in digital painting and introduces some important preparatory work.