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动态式角色游戏区指在角色游戏的过程中,教师通过观察,发现幼儿的需要,拓展游戏目标、延展游戏内容、生成游戏流程、提供低结构材料、创设开放性区域,而创设的角色游戏区。本文针对目前小班角色游戏区“区域格局固定化”、“游戏材料高结构化”、“游戏内容单一化”的现状,从目标、内容、流程、材料、区域这五个方面出发,对小班动态式角色游戏区进行设计研究。通过研究,不仅梳理了“三预设”、“两预备”的游戏区设计策略,使教师明确了角色游戏开展的目标,提升了教师投放游戏材料的能力,而且还激发了幼儿的游戏兴趣,提高了幼儿的游戏水平,促进了幼儿的社会交往能力。
Dynamic Role Playing Area refers to the role of the game area in the process of teachers through the observation of teachers, children’s needs to find out and expand the game’s goals, to extend the game content, generating game processes, providing low-structural materials, creating open areas, and the role of play area . This article aims at the current status quo of small-class role play area “regional pattern fixing ”, “game material high structure ”, “game content single ”, Starting from the aspect, the design and study of small dynamic role play area. Through research, not only combing the game design strategy of “three presets” and “two prerequisites”, the teacher has clearly defined the goal of the character game, improved the ability of teachers to play the game materials, and also inspired the children The interest of the game, improve the level of children’s games, and promote the ability of children’s social interaction.