论文部分内容阅读
运动电子游戏为体育教学提供了一种初始情境兴趣环境,以鼓励初学者参与体育教学活动。但目前的研究表明,随着学生持续参加这一活动,他们的情境兴趣逐渐下降,而以中等强度水平持续运动的能力逐渐增强。本文首先简要回顾了运动电子游戏的益处及其在当代体育课程中的作用,然后探讨运动电子游戏在体育教学学习导向型方法中的作用。笔者认为:如果在情境学习框架中采用运动电子游戏教学,能有助于学生了解运动对其身体的作用,还可能帮助学生创造、管理、适应一套健身计划,使其能通过多种体力活动参与到终身运动当中。
Sports video games provide an initial situational interest in physical education to encourage beginners to participate in physical education activities. However, current research shows that as students continue to participate in this activity, their situational interest declines gradually and their ability to continue exercising at medium intensity gradually increases. This article first briefly reviews the benefits of sports video games and their role in contemporary physical education curriculum, and then discusses the role of sports video games in the PE-oriented learning-oriented approach. The author believes that if the use of sports video games in the context of learning framework teaching, can help students understand the role of exercise on their health, but also may help students create, manage, adapt to a fitness program to enable them to through a variety of physical activity Participate in lifelong exercise.