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西蒙·派珀特在他的著作《头脑风暴:儿童、计算机及充满活力的概念》中指出:“好的教育不是如何让老师教得更好,而是如何提供充分的空间和机会让学习者去构建自己的知识体系”。在编程方面,Scratch满足此要求。它提供了视觉化的窗口,入门简单、内含深远、寓趣于学,通过拖移和排列命令的方式就可以创作精彩生动的互动故事、游戏和动画,因此被形象地称为“魔抓”。在一个多学期的Scratch编程语言教学过程中,笔者体会最深的是Scratch编程语言与其
Simon Popet points out in his book Brainstorm: Children, Computers and Vibrant Concepts: “A good education does not teach the teacher better, but how to provide enough space and opportunity for learning To build their own knowledge system ”. In programming, Scratch meets this requirement. It provides a visual window, simple entry, far-reaching implications, interest in learning, by dragging and arranging commands can create exciting interactive stories, games and animations, it is vividly called the “magic Grab”. In a multi-semester Scratch programming language teaching process, I deepen the most is the Scratch programming language and its