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1.引发乐学的种子让学生在游戏中接触知识,学习知识,这既符合小学生的年龄特点,又符合他们的认知规律,如在“对称图形”的教学中,教师刚出示了一张脸部图片,学生们立刻指出没有画眼睛。“对了,今天我们来玩蒙眼贴眼睛的游戏。”同学们争先恐后地想试一试。“歪了!”“不一样大!”……听到同学们的笑声,他连忙解开蒙眼睛的布。原来老师准备了三只眼睛图案,其中一只比另外两只小一些,因为他眼睛被蒙着,于是拿了一大一小的两只,所以贴歪了。重新贴好后,同
1. Trigger the seeds of music Let students touch knowledge in the game, learning knowledge, which is consistent with the age characteristics of primary school students, but also in line with their cognitive rules, as in the “symmetrical graphics” teaching, the teacher has just shown A face picture, the students immediately pointed out that no eye painting. “Yes, today we play blindfolded game. ” Students are scrambling to try. “Crooked! ” “Not big!” "... Hear the classmates laughter, he quickly solved the blindfolded cloth. The original teacher prepared three eye patterns, one of which is smaller than the other two because his eyes were covered, so took a big two small, so affixed crooked. After re-affixed, the same