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当职业电子竞技用条条框框秩序了造星流程、赛场规则、数据记录前,《反恐精英》只流行于欧美玩家的lanparty中。没有大舞台和聚光灯,没有巨额冠军奖金,也没有赞助商广告和新闻媒体。你不用担心赛场暴力、黑幕、暗箱操作和空头支票,也不用当心会有人在赛后用失误统计威胁着要把你从队伍中除名——这是一种幸福。对那个年代的CS玩家来说,赢得掌声和赞誉相当容易:一串连杀、一次花哨的爆头、甚至仅仅一个高难度的动作,而不会有人用比赛奖金、广告合同、一场比赛的胜负来决定荣耀的归
When the professional e-sports rules and regulations of the process of making stars, track rules, data records, “anti-terrorist” only popular in European and American players lanparty. There are no big stages and spotlights, no huge championship bonuses, no sponsorship ads and no news media. You do not have to worry about court violence, shady, black-boxing, and bad checks, and do not beware that someone threatens to remove you from your team after the game with error statistics - it’s a blessing. For CS players of that era, winning applause and praise was easy: a series of killings, a fancy headshot, or even a tough move without the use of race bonuses, advertising contracts, a game of To determine the outcome of glory