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5月14日至16日,2003年度 E3大展在美国洛杉矶市国际会议中心举办。与此前的各届—样,E3持续发挥着对电子娱乐业界的影响力,并助推整个行业不懈前行。作为进行电子娱乐时的基础设施,游戏主机仍然是整个行业的命脉所在。玩家们已经习惯于在 E3大展之前,侧起了耳朵,倾听各大主机厂商发布的消息。PS2又有什么变化?Xbox 想怎么样?NGC、GBA 又有了什么花样?……相对于我们流动不息的日常,游戏产业更是变动不居,虽然目前主机市场座次分明(Sony>Microsoft>Nintendo)。而对于以追求新鲜与刺激的玩家来说,他们乐于接受任何变化——降价诚然可喜,新功能也是多多益善,革命者更应称道。自2001年世嘉大撤退之后,微软的 Xbox 适时推出,立即使主机市场形
From May 14 to May 16, 2003 E3 Expo was held in Los Angeles International Conference Center. As with previous sessions, E3 has continued to exert its influence on the electronic entertainment industry and helped to push forward the entire industry. As the infrastructure for electronic entertainment, game consoles are still the lifeblood of the entire industry. Players have become accustomed to before the E3 show, side ears, listen to the news released by major host manufacturers. PS2 and what changes? Xbox like? NGC, GBA and what tricks? ... Compared to our daily life, the game industry is even more volatile, although the current host market (Sony> Microsoft> Nintendo). And for those who seek fresh and exciting players, they are willing to accept any changes - the price is certainly gratifying, the new features are more good, revolutionaries should be commended. Since Sega’s retreat in 2001, Microsoft’s Xbox was launched in due course and immediately made the console market shaped