论文部分内容阅读
In line with “belief-cognition-affection-behavior” model,this study employed a game in which encompasses Gestalt perception to explore the correlates incremental belief of intelligence(IBI),intrinsic cognitive load(ICL),gameplay anxiety and continuance behavior as students play “Saliency-based art perception game(SRPG)”.Data of 56 were collected from 6th grade students and subjected to confirmatory factor analysis with Smart PLS 3 to verify the pathway.The results of this study showed that IBI was negatively related to ICL and gameplay anxiety; ICL and gameplay anxiety were negatively related to attitude toward playing SRPG and perceived value of playing SRPG; finally,attitude toward playing SRPG and perceived value of playing SRPG were positively related to behavioral intention to play SRPG