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在现实世界中,你总是不可避免的与各种接口打交道,比如说你每天可能都会遇到的水龙头,不论是旋转式的还是下压式的或者光电式的,你所希望的只是清洁的水会流出来。在Windows的多媒体世界中,特别是在图形处理方面,有两个著名的水龙头——按照计算机术语来说就是两套API,他们分别是DirectX和OpenGL。当然它们两者之间是有一些区别的,主要在于各自关注的方向有所不同,在本文中,将简单的介绍DirectX。
In the real world, you always inevitably deal with a variety of interfaces, such as faucets you may encounter every day, whether rotating or pressure-down or photoelectric, you want only clean Water will flow out. In Windows’s multimedia world, and especially in graphics, there are two well-known faucets-two sets of APIs in computer jargon, DirectX and OpenGL. Of course, there are some differences between them, mainly depending on the direction of their attention are different, in this article, will be a brief introduction to DirectX.