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宽带网上的虚拟道具,让韩国网游迷们趋之若骛。商家为客户免费开通网络游戏的同时,利用网上销售游戏道具,赚取了1亿多美元,目前这种虚拟游戏已在电视台正式开播,更有企业为这种虚拟的比赛举行锦标赛,同时进行赞助。在中国西北地区,网上挖坑游戏也非常盛行,但这种游戏在其它省市却鲜为人知。根本没有达到像韩国的《卡丁车手》那样的普及性。如何利用无限广阔的网络空间赚钱?如何找到网络和现实之间的契合点?也许这才是商家真正思考的问题。
Broadband online virtual props, so that fans of Korean online games rush. Merchants for customers to open free online games at the same time, the use of online sales of game props, earned more than 100 million US dollars, the current virtual games have been officially launched on television, more companies for this virtual tournament held at the same time sponsor . In Northwest China, online digging games are also popular, but the game is little known in other provinces. Did not reach the same as South Korea’s “kart rider” that popularity. How to make use of the vast network space to make money? How to find the fit between the network and the reality? Maybe this is the business really thinking.