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2003年的中国网络游戏市场风起云涌,英豪辈出,高达100%的年增长率吸引了无数人才和资金流向这个市场。2003年中国政府更是从产业高度肯定了网络游戏这一产业的合法性与朝阳性,国家863计划也已将“网络游戏通用引擎”作为重要课题之一。这一切都昭示了网络游戏作为一个新兴产业美好的发展前景。据 IDC 的预测统计,2004年的中国网游市场容量将突破30亿元,网游企业160余家,网游产品将近200款,其中90%是 MMORPG 类型。这些数据向我们预示了市场竞争的激烈与残酷,保守估计至少有一半以上的网游企
In 2003, the online gaming market in China surged and the number of British tycoons rose by as much as 100%. The annual growth rate has attracted countless talents and capital flows to this market. In 2003, the Chinese government also highly affirmed the legitimacy and sunburst of the online game industry from the perspective of industry. The National 863 Plan has also made “one of the common online game engines ” one of the important topics. All this shows that the online game as a bright future for the development of new industries. According to IDC’s forecast, China’s online games market will exceed 3 billion yuan in 2004, more than 160 online games companies and nearly 200 online games, of which 90% are MMORPG types. These figures show us the fierce market competition and cruel, conservatively estimated that at least more than half of the online games business