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会谈时间2016年3月25日15∶00—18∶00会谈地点北京大学人文学苑6号楼149室邵燕君:应《花城》之邀,我们在这个专栏里聊一聊电子游戏。进入网络时代,我们这些来自印刷文明的人突然发现,真正要面对的挑战还不是网络文学——那毕竟还是“文字的艺术”——而是网络文艺。并且,最受宠的文艺样式甚至都不是能全方位调动人体感官的影视动漫,而是更能让人进入“浸蕴”状态、更能进行参与性互动的电子游戏。在互联网出现之前,文学
Talks Time March 25, 2016 15:00 - 18:00 Venue Venue Room 149, Building 6, Humanities Court, Peking University Shao Yanjun: At the invitation of Flower City, let’s chat about video games in this column. Into the Internet age, those of us from the printing of civilization suddenly found that the real challenge to face is not yet online literature - that is, after all, “the art of writing” - but the online literature and art. Moreover, the most favored literary style is not even a video animation that can fully mobilize the human senses. Instead, it is a video game that enables more people to enter the state of immersion and participate in more interactive activities. Before the advent of the internet, literature