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人类商业游戏的演进已经走过了将近100年的历史。玩游戏是一种人类固有的、普遍的、综合性的文化现象,也是人类的一种特殊的情感诉求方式。世界各国因为文化背景、生活习惯和民族个性的不同,也开发出了各具风格的游戏产品,最具代表性的如美国的《魔兽世界》、日本的《三国志》、英国的《古墓丽影》等等,都是风靡全球长盛不衰的经典游戏作品。本文就大型多人在线游戏《魔兽世界》的巨大成功,探讨游戏世界里的制胜要素,以及游戏设计师职责的重要性。
The evolution of human business games has gone through nearly 100 years of history. Playing games is a kind of human inherent, universal, comprehensive cultural phenomenon, but also a special kind of human emotional appeal. Because of different cultural backgrounds, living habits and national characteristics, all countries in the world have also developed various game products. The most representative are World of Warcraft in the United States, the Three Kingdoms in Japan, Tomb Raider Shadow "and so on, are all popular classic game works throughout the world. This article explores the success of massively multiplayer online game World of Warcraft, the winning elements of the game world, and the importance of the role of game designer.