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为了激发学生学习本课的兴趣,更好的掌握、理解本课的教学内容和教学重难点,在上这节课前,我制作了一个神秘的花园动画脚本,通过让学生体验这个动画脚本,去感受、去发现花园里的一朵朵花,引出这一朵朵花是用“画笔”模块的命令创作出来的,以设计一个美丽的花园为主线,展开教学!教学过程如下:(一)创设情境,导入课题在课前,先让学生练习课前5分钟的打字,打字结束之后进入本课教学!师:Scratch是美国麻省理工学院面向8-16岁少年儿
In order to arouse the interest of students to learn this lesson and to master and understand the teaching content and teaching difficulties of this course better, before this lesson, I made a mysterious garden animation script. By letting students experience this animation script, To feel, to find a blossoming flower in the garden, leads to this blossoming flower is “brush” module order to create, to design a beautiful garden as the main line, teaching! Teaching process is as follows: First, create the situation, the introduction of the topic Before the class, let students practice typing for 5 minutes before typing, after typing into the teaching! Teacher: Scratch is the United States Massachusetts Institute of Technology for 8-16-year-old children