Exploring the Effects of Self-Efficacy and Cognitive Load on Game Interests of the General Intellige

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  The purpose of this study was to explore the impact of self-efficacy and cognitive load on the game interest of gifted students in elementary school.To achieve this purpose,we selected 120 gifted students in the gifted resource class as research objects to play “Imagine”,which is a board game that players can use various patterns of transparent cards by to display,move,overlap,conceal,and combine after watching the topic,and to piece together the appearance of the title,scene,or any shape that allows other players to understand the meaning.This paper focuses on the self-efficacy,cognitive load,interest in love,interesting enjoyment and interesting input aspects in the graphic reasoning game of the gifted students.Through questionnaire data collection,this study applied the IBM SPSS 23.0 statistical analysis software for archiving and data analysis,and analyzed the structural equation model using PLS partial least squares method,and the following findings were obtained: The higher the self-efficacy of the gifted students,the higher their interest in love and the lower their interest in enjoying; and the higher the cognitive load,the lower the interest input.
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