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女儿4岁时,她看的某本杂志送了一副棋,规则很简单:轮流根据掷出骰子的点数走相应步数,先到终点的人是赢家。途中会有一些特殊点,或者是奖励(如“向前进5步”“直接跳至21处”),或者是惩罚(如“退回起点”“停掷一轮”)。女儿很喜欢,天天找人陪她下棋。但是玩过几次以后,我有点犯懒了:这副棋总共要走将近200步,需要玩很久,只是比谁的运气好、走得快,没什么互动,小朋友有时候也会觉得没意思。于是,这副棋很快便被冷落了。过了几个月,偶然得到另外两个骰子,一瞬间的灵光乍现,我想给棋增添一些数学启蒙元素,于是,“新”的有趣的棋诞生了。1
When she was 4 years old, the magazine she was looking at sent a chess piece. The rule is simple: take the number of steps according to the number of dice rolls. The first person to arrive is the winner. There will be some special points on the way, either as rewards (such as “Go 5 steps ” “Jump directly to 21 places ”), or penalties (such as “Back to ” “Stop throwing ). Daughter likes every day to find someone to accompany her to play chess. However, after playing a few times, I was a bit lazy: The pair of chess took a total of nearly 200 steps to go and needed to play for a long time. It was just better luck than anyone else, going fast and no interaction. Children sometimes felt boring. So, this pair of chess was quickly left out. A few months later, by accident, I got two other dice, and for a moment, I wanted to add some mathematical enlightenment to the chess, so the funny chess of ”new" was born. 1