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采用翻转课堂模式,学生通过课前自学,极大地节约了课上教师对基础新知讲授的时间,课堂容量明显增大;借鉴游戏化学习理念设计教学环节,极大激发了学生的学习兴趣;课上任务设计采取由浅入深的任务进阶方式,由学生根据自身程度认领相应任务,使得课堂人人有事做,人人有收获;翻转模式下课堂同伴协作氛围浓郁,生生互学,生生互教,不仅解决了学困生的问题,而且还促进了优秀学生的提高;运用多种信息化教学手段,激发学生学习兴趣,有效突破重、难点,提高教学效果,实现用最少的时间使学生获得最大的进步与发展,使课堂教学效益最大化;利用自主开发的网络互动平台整合数字化资源打破了时间和空间的限制,让学生随时随地、想学就学,并实现了多元化、多维度的评价机制。
By adopting the flip-the-classroom model, the students self-study through the class before, which greatly saves the teachers in the class to teach basic new knowledge of the time, the classroom capacity increased significantly; learn from the concept of game learning design teaching, greatly stimulated the students interest in learning; On the task design to take the advanced approach from the shallow to deep task, the students according to their own level to claim the appropriate task, making everything in the classroom to do something, everyone gains; flip classroom companion rich collaborative atmosphere, students learn each other, students interact , Not only solved the problem of students with learning difficulties, but also to promote the improvement of outstanding students; the use of a variety of information technology teaching methods to stimulate student interest in learning, effectively break the heavy and difficult to improve teaching effectiveness, with the least amount of time to enable students to obtain The greatest progress and development, to maximize the effectiveness of classroom teaching; the use of self-developed network interactive platform to integrate digital resources to break the time and space constraints, so that students anytime, anywhere, want to learn and achieve a diversified, multi-dimensional evaluation mechanism.